Spherical Path Example 3D

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Uri_dolphin3 Uri Wilensky (Author)

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Model group CCL | Visible to everyone | Changeable by group members (CCL)
Model was written in NetLogo 3D 4.1pre7 • Viewed 395 times • Downloaded 17 times • Run 0 times
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WHAT IS IT?

This shows how to make turtles move along a perfect sphere. The first procedure moves turtles based a user-defined distance to be travelled; the second moves then based on a user-defined degree measure.

HOW IT WORKS

We use trigonometry to calculate the turtle's successive positions on the circle.

RELATED MODELS

Turtles Circling, Circular Path Example

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globals [ radius ]

to setup
  clear-all
  set radius ( world-width - 2 ) / 2

  crt 12 [
    ;; move to a random point on the sphere
    tilt-up ( random 180 ) - 90
    fd radius
    ;; lie tangent to the sphere
    tilt-down 90
    ;; turn again so that not all turtles are moving
    ;; to north and south poles
    rt random 360
    pen-down
  ]
end 

to go-distance
  ask turtles [
    arc-forward-by-distance step-size
    lt random wiggle-range rt random wiggle-range
  ]
  tick
end 

to go-angle
  ask turtles [
    arc-forward-by-angle arc-angle
    lt random wiggle-range rt random wiggle-range
  ]
  tick
end 

;; This procedure moves the turtle to the next point
;; on the sphere the given distance along the curve.

to arc-forward-by-distance [dist] ;; turtle procedure
  ;; calculate how much of an angle we'll be turning through
  ;; (essentially converting radians to degrees)
  let theta dist * 180 / ( pi * radius )
  ;; turn to face the next point we're going to
  tilt-down theta / 2
  ;; go there
  fd dist
  ;; turn to face tangent to the circle
  tilt-down theta / 2
end 

;; This procedure moves the turtle to the next point
;; on the sphere the given angle measure along the curve.

to arc-forward-by-angle [angle] ;; turtle procedure
  ;; turn to face the next point we're going to
  tilt-down angle / 2
  ;; calculate the distance we'll have to move forward
  ;; in order to stay on the circle. Go there.
  fd 2 * radius * sin (angle / 2)
  ;; turn to face tangent to the circle
  tilt-down angle / 2
end 


; Copyright 2007 Uri Wilensky. This code may be freely copied, distributed,
; altered, or otherwise used by anyone for any legal purpose.

There are 3 versions of this model.

Uploaded by When Description Download
Uri Wilensky almost 14 years ago Updated from NetLogo 4.1 Download this version
Uri Wilensky almost 14 years ago Model from NetLogo distribution Download this version
Uri Wilensky almost 14 years ago Spherical Path Example 3D Download this version

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Spherical Path Example 3D.png preview Preview for 'Spherical Path Example 3D' almost 11 years ago, by Uri Wilensky Download

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