AB3DMT-3DModel
Do you have questions or comments about this model? Ask them here! (You'll first need to log in.)
## WHAT IS IT?
The AB3DMT-3DModel model is created by [Donghua Chen](https://dhchenx.github.io).
This is a NetLogo 3D model to demonstrate the use of 3D point clouds from existing 3D models. This model is a part of our agent-based 3D modeling toolkit (AB3DMT) platform that facilitates the use of 3D modeling in NetLogo 3D simulation.
Date of model: 2022-08-03
## HOW IT WORKS
First, a csv file that contains 3D point information with the row format [id, x, y, z] is used. Please refer to our sample file "male.csv" for other 3D model transformation.
With the use of the csv file that contains point coordinates, we then develope a csv reader to tranform the point cloud into agent sets in NetLogo, thus you can see the 3D model in NetLogo 3D world.
Future 3D models should be firstly tranformed into a csv-formatted file as shown above and can be imported in NetLogo.
Due to a flexible world size needed to show the entire 3D model with different scales of coordinates respectively, we introduced a function to infer the world size needed to show the entire 3D model.
Finally, the 3D agent sets are created in the redefined NetLogo 3D world.
## HOW TO USE IT
When you download the NetLogo file and the "male.csv" sample file, you can follow the steps:
Step 1: Select model - please click the "select model" button and choose the "male.csv" file.
Step 2: Infer world size - after selecting the model, please click the button to infer world size according to the input file. This stage will not create agent sets. Or you can change values of sliders about world-size (x, y , z) and click the 'define-world-size' button to create your own world size.
Step 3: Load 3D model - after resizing the world size, we start to load the model and convert the points to agents in NetLogo 3D. Thus, a 3D-alike agent-based model is establshed.
Step 4: Press "go" button for a sample simuation that randomly visit neighbor agents on the agent-based 3D model.
## THINGS TO NOTICE
This model works in NetLogo 3D 6.2.1.
## THINGS TO TRY
With the established agent-based 3D model in NetLogo 3D, you can perform various agent-based methods to simulate cases in the 3D context with great complexity.
You may import other 3D models into NetLogo following the csv format.
## EXTENDING THE MODEL
We are working on the development of high-level agent-basel modeling in 3D environment, please refer to my GitHub project: https://github.com/dhchenx/AB3DMT.
Please let us know if there is any problem in: https://github.com/dhchenx/AB3DMT/issues
## HOW TO CITE
The model's project page: https://github.com/dhchenx/AB3DMT
Please cite our GitHub project if the model is used in your research.
Donghua Chen (2022). Agent-based 3D modeling toolkit (Version 0.0.7) [Source code]. https://github.com/dhchenx/AB3DMT. [2022-08-03].
## COPYRIGHT AND LICENSE
Copyright 2022 Donghua Chen
License: MIT
Comments and Questions
; The AB3DMT-3DModel model is created by [Donghua Chen](https://dhchenx.github.io). ; This is a NetLogo 3D model to demonstrate the use of 3D point clouds from existing 3D models. ; This model is a part of our agent-based 3D modeling toolkit (AB3DMT) platform that facilitates the use of 3D modeling in NetLogo 3D simulation. ; Date of model: 2022-08-03 ; Please cite our GitHub project if the model is used in your research. ; Donghua Chen (2022). Agent-based 3D modeling toolkit (Version 0.0.7) [Source code]. https://github.com/dhchenx/AB3DMT. [2022-08-03]. ; License: MIT extensions[ csv ] turtles-own[object-type] globals[ current min_x max_x min_y max_y min_z max_z total-points ] to setup ; clear world clear-all reset-ticks reset-timer set total-points 0 set model-path "" end to select-3d-model let selected-file user-file if selected-file != false [ set model-path selected-file ] end to load-3d-model open-3d-model model-path true end to open-3d-model [current-model-file should-create] if current-model-file = "" [ user-message "Please select a 3D model" stop ] ; clear world clear-all reset-ticks reset-timer set total-points 0 ; create X, Y and Z axis if show-axis = true [ create-turtles 1 [ set shape "line" set heading 90 set color red set size world-width stamp die ] create-turtles 1 [ set shape "line" set color yellow set heading 0 set size world-height stamp die ] create-turtles 1 [ set shape "line" set pitch 90 set color blue set size world-depth stamp die ] ; Draw X, Y and Z axis line ask patch max-pxcor 0 0 [ set plabel "x-axis" ] ask patch 0 max-pycor 0 [ set plabel "y-axis" ] ask patch 0 0 max-pzcor [ set plabel "z-axis" ] ] ; init temp variables set max_x -10000 set min_x 10000 set max_y -10000 set min_y 10000 set max_z -10000 set min_z 10000 set total-points 0 let count1 0 ; set current model-file variable to current-model-file set model-path current-model-file ; open the csv file file-open current-model-file let result csv:from-row file-read-line print (word "Starting importing..." current-model-file) while [ not file-at-end? ] [ set count1 count1 + 1 let row csv:from-row file-read-line ifelse count1 mod sample-rate != 0 [ ; use a point per sample-rate ; print("pass") ; pass ] [ ; print(row) ; read points (x,y,z) let x item 1 row let y item 2 row let z item 3 row ; identify world size if x > max_x [ set max_x x] if x < min_x [ set min_x x] if y > max_y [ set max_y y] if y < min_y [ set min_y y] if z > max_z [ set max_z z] if z < min_z [ set min_z z] ; create an agent for each point if should-create = true [ create-turtles 1 [ set shape "dot" set xcor x * scale set ycor y * scale set zcor z * scale set size point-size set color blue set object-type "human" ] ] ; counter the total number of points set total-points total-points + 1 ] ] file-close ; show world size [x, y, z] print (word "point counts: " total-points) print (word "x range: [" min_x "," max_x "]") print (word "y range: [" min_y "," max_y "]") print (word "z range: [" min_z "," max_z "]") ; print (word total-points "\t" sample-rate "\t" timer "\t" scale "\t[" precision min_x 2 "," precision max_x 2 "]" "\t[" precision min_y 2 "," precision max_y 2 "]" "\t[" precision min_z 2 "," precision max_z 2 "]") print (word total-points "\t" sample-rate "\t" timer "\t" scale "\t" precision (max_x - min_x) 2 "\t" precision (max_y - min_y) 2 "\t" precision (max_z - min_z) 2 ) ; print("Finished Importing!") set world-min-x int (min_x * scale * world-scale) set world-max-x int (max_x * scale * world-scale) set world-min-y int (min_y * scale * world-scale ) set world-max-y int (max_y * scale * world-scale ) set world-min-z int (min_z * scale * world-scale ) set world-max-z int (max_z * scale * world-scale ) ifelse world-max-x > 60 or world-max-y > 60 or world-max-z > 60 or world-min-x < -60 or world-min-y < -60 or world-min-z < -60 [ user-message "world size may be too large? We have stopped resizing world size. you can manually set the world size later!" ][ resize-world world-min-x world-max-x world-min-y world-max-y world-min-z world-max-z ] end to infer-world-size open-3d-model model-path false resize-world world-min-x world-max-x world-min-y world-max-y world-min-z world-max-z end to define-world-size resize-world world-min-x world-max-x world-min-y world-max-y world-min-z world-max-z end to go if current = 0 [ set current one-of turtles with [object-type = "human"]] ask current[ let all-near-turtles [] ask neighbors6 [ ask turtles-here with [object-type = "human"][ set all-near-turtles lput self all-near-turtles set color pink ] ] ;ask patch-at dx dy dz[ ; ask turtles-here[ ; set color yellow ; ] ;] ask turtles at-points [[0 0 0]][ set color red - 1 ] set current one-of all-near-turtles set color red ] end
There is only one version of this model, created about 2 years ago by Donghua Chen.
Attached files
File | Type | Description | Last updated | |
---|---|---|---|---|
AB3DMT-3DModel.png | preview | Preview for 'AB3DMT-3DModel' | about 2 years ago, by Donghua Chen | Download |
male.csv | data | A sample 3D model file with point information | about 2 years ago, by Donghua Chen | Download |
This model does not have any ancestors.
This model does not have any descendants.