Chaos Game Regular polygon of any size
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WHAT IS IT?
Thhis is using NetLogo to play the Chaos Game. In the Game, using two very simple rules, beautiful fractal pictures are generated. The rules are: In a regula polygon of n number of side, it has n number of apices. Into that space, a random spot is chosen as the starting point. Throw a die, and depending on the result of the throw, the next point chosen will be along the line that leads from that point to the indicated apex. How far along that line is the point going to be placed? In the original Chaos Game with the triangle, the point is midway along that ine, or r = 0.5. But that could be changed.
HOW IT WORKS
This program allows one to experiment with regular polygons of virtually any number of sides up to 360.
HOW TO USE IT
Select the number of sides you want the polygon to be by using the slider number-of-sides.Then choose "r" as mentioned above by using the slider "factor"
THINGS TO NOTICE
The classical Chaos Game was done on a triangle with r = 0,5 and it results in the Sierpenski triangle. Try the other polygons, and vary the "factor"
THINGS TO TRY
Try the other polygons and vary the "factor"
EXTENDING THE MODEL
what if the "factor" itself is a random number during the run. Try changing the code and see.
NETLOGO FEATURES
(interesting or unusual features of NetLogo that the model uses, particularly in the Code tab; or where workarounds were needed for missing features)
RELATED MODELS
(models in the NetLogo Models Library and elsewhere which are of related interest)
CREDITS AND REFERENCES
Written by Dr. Ronald P. Ng Singapore (e-mail address: ronaldpaul.ng@gmail.com
Comments and Questions
globals [turtleX turtleY newXcor ; the new xcor which the turtle will go to newYcor ; the new ycor which the turtle will go to turtleDistance ; thd distance the turtle has to travel worldLength ] to setup ca ;; with the worldLength, excessLength and octogonSide length set up, these data will be used ;; in defining the points of the octogon set worldLength max-pxcor ;; that being the size of the world crt 2 [ set color white set size 10] ask turtle 0 [setxy random-xcor random-ycor hide-turtle] ask turtle 1 [setxy 0 0 face patch 0 160 hide-turtle ] reset-ticks end to go find-new-position ;use tutle 1 set turtlex [xcor] of turtle 0 set turtley [ycor] of turtle 0 ask patch turtlex turtley [set pcolor green] move-new-position if ticks > max-ticks [stop] tick end to move-new-position ask turtle 0 [set turtleDistance distancexy newXcor newYcor face patch newXcor newYcor fd turtleDistance * factor ] ask patch newXcor newYcor [set pcolor green] end to find-new-position let random-turn random number-of-sides * (360 / number-of-sides) ask turtle 1 [rt (random-turn) fd 380] set newXcor [xcor] of turtle 1 set newYcor [ycor] of turtle 1 ask turtle 1 [setxy 0 0 face patch 0 380] end
There is only one version of this model, created over 2 years ago by Ronald Paul Ng.
Attached files
File | Type | Description | Last updated | |
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Chaos Game Regular polygon of any size.png | preview | Preview for 'Chaos Game Regular polygon of any size' | over 2 years ago, by Ronald Paul Ng | Download |
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